Teamwork
Having had less than full attendance at the first meeting with our producer, we have been made aware that a strong understanding and commitment towards regular communication will be an essential aspect of the success of our project. We have set up a agreement to have regular progress check-ups at least once every two days using Skype. This will ensure that any issues which could arise between meetings with the producer can and will be addressed promptly.
Game Idea
Our team has decided on a single idea for a game. We have chosen to develop a rolling ball game. We chose this because we agree that it provides us the freedom to incorporate elements from a variety of other types of game genres, such as:- role-playing, puzzle, platform, maze, beat 'em up etc. We have yet to agree upon which of these genres will have a more dominant influence on gameplay, but this is the next major step in the design of the game.
Planning
We are currently at the stage of planning a full timeline of our project and producing deadlines for project milestones in preparation for the creation of a Gantt chart for the project. We plan to prioritise a steady progression of both the game design document and technical design document throughout the entire timeline.
Technical
Having reviewed the pros and cons of each game engine provided by Josh, we have decided to use Unreal Engine 4 for the development of our game. Popular/powerful/access to free materials/using it in 4th year/C++ experience/lots of tutorials available.
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