Friday, 13 November 2015

Week 8

Despite what was said in the previous internal meeting’s question section, the group has now agreed that there is no reason why we should not create some kind of template that would be applied to each level. We decided that the levels that have been designed so far should be analysed and adapted so that the process that the player must follow in order to complete the levels follows the same basic structure across every level. The difference will be in the specific mechanics that are used, and creativity comes from how to make this same structure does not become obvious to the player.

After this is done, we can continue to design more levels, which will include more unique abilities and interactions. Each team member will ensure that any changes made to the level template are updated in the game design document.

When analysing each level that has been created so far, we should seek answers to each of these questions:-
  • What kind of task must the player complete in order to pass each stage of the level? (e.g. object interaction, specific form interaction, skill challenge)
  • In what order must these tasks be completed?
  • How are these tasks made obvious to the player?

No comments:

Post a Comment