Friday, 20 November 2015

Week 9

Our level design has been focused on more than the prototype, because it’s one of the most key elements of the game. Completion of documentation is a big task too, so there are lots of things to check. The game prototype should probably be the next thing that we focus on. Once it is out of the way, then we can focus more on other tasks.


Our meeting with the producers involved some discussion with regards to the prototype. We described how we have been using Gamemaker to develop the prototype video so far, purely as a way of demonstrating our level design. We now intend to create a prototype using Unreal Engine, as we would like to show what the exact look and feel of the game will be.

This may mean that we should shift our attention from prioritising the completion of the prototype video showing our level design in Gamemaker to a better, more accurate prototype created using Unreal Engine.

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